King of Tokyo

A Smashing Good Time

It’s a scientific fact that everyone loves giant monsters, especially ones that have a penchant for the destruction of major cities like New York and Tokyo. So what would happen if 2-6 giant monsters decided to have a crazy rumble to see who is the baddest of them all? Enter King of Tokyo.

This clever little game combines dice-rolling mechanics with thoughtful power-up cards that change the game in unpredictable ways. And the theme couldn’t be more perfect; iconic monsters like Godzilla and King Kong are re-imagined as Gigazaur and The King, and the new monsters like Alienoid and Cyber Bunny keep the theme fresh. My kids love these monsters; they have become just as popular around my house as any other super hero or cartoon pirate you can think of.

The Breakdown

  • Decisions: 3/5. Since dice-rolling is the heart of the game, your choices are usually pretty limited. Once the game progresses and you get enough to purchase a power-up card or two, the choices get a bit harder. But overall, your choices are meaningful–do you throw away those points you just rolled in hopes that you roll more attacks against your foes?
  • Artwork: 5/5. The artwork in this game is perfect; it literally could not be better. The six principal monsters are wonderfully designed characters in their own right, and the power-up cards are really cool too. Well done!
  • Replayability: 4/5. If not for the power-up cards, this would rate much lower. But with them, it keeps things feeling fresh even after 10 games.
  • Awesomeness: 4/5. The game is short, sweet, and fun. Plus, it’s about giant monsters fighting to the death, What’s not to like here?


Bottom line: King of Tokyo is a great game. It’s not highly strategic or deep, but it doesn’t have to be. What it lacks in tactical options it more than makes up for in chaos and craziness. Again, what’s not to like?

King of Tokyo
  • Decisions 60% 60%
  • Artwork 100% 100%
  • Replayability 80% 80%
  • Awesomeness 80% 80%